Water or Blood
The six most powerful guilds, all guilds are groups given license to regulate and monopolize a component of trade in the empire giving their due and their allegiance to the Emperor. Though the guilds no longer see it this way, and the Emperor no longer has the might to bring them to heal.
|Claimers||salvage rights, some rumors of piracy and wrecking but mostly above the board|
|Finers||Production of minerals and fine works of artistry|
|Sellswords||Contracting of Mercenaries and Guardsmen|
|Mercers||Banking, though all other guilds have limited allowance in this area|
|Librarians||Hiring out of Arcane Labor|
|Shipwrights||Creation of ships, and the management of Ports|