Water or Blood
Mantle of The Isamoor
History:Three hundred years ago, the once proud house of Isamoor was broken by an empowered eater hoard, the surviving branch swore to see the eradication of the vermin that had laid their family low. Over five summers and winters, gripped by sorrow and madness the last Patriarch of the house spilled the blood of his remaining clan into steel, emptied the litchyards of his forfathers into makeshift Gethian shrines. Rites were muttered, storms raged, and the once-proud halls of Isamoor lay gutted in the fires of the Patriarch’s blasphemous forges. When the snows of the fifth winter came, the Patriarch was gone, the litchyards scraped clean, and the halls derelict. “The Madness of Lord Isamoor” is a wildly popular song among the peasants of Aru during the Festival of the Silent Days. The song detailing the fall of the house and ends with scattered reports of a tall figure in redsteel and black bone armor marauding in the wastes beyond the Umarian boarders muttering the names of his dead kin." Only a century ago the resting place of the Patriarch was found and his famous arms recovered from a tomb high in the mountains north of Heon. It seemed that the Lord had fought his way through all of the eaters he could find and then in his misery entombed himself and let death take him. The man who found the tomb was a young scion of an offshoot of Celmud, a mercantile clan based in Heon. The young man took his kit to war and was quite unstoppable yet, tragedy seemed to befall his family at every turn, relatives sunk with their ships from freak storms in the harbors. Tombs vanished into the earth itself. and within a year the entire Celmud line was no more. The young man filled with grief tried to destroy the armor but was unable, it is said he hid this kit from the world but rumors of it location are still for sale today in Heon and other less reputable parts of the empire.
This Bloodsteel/Black Ivory partial plate (1d10+1)DR, bestows a permanent minimum blood pool of 5, and a fast healing equal to your blood pool. The great mace (1d12+1, crit 20 x4, On crits it heals it welder = to foes constitution score ) has a skull on it end that is said to whisper the names of all the missing member of the consumed lineages. Wearing the full kit and welding the mace give a bonus to your BDB and BAB equal to you current blood pool. Treat all spirits of the dead as fully tangible and vulnerable to your will.
In addition donning this leaves you open to the familial curse that haunts this relic. It is rumored Jathoon is among those who seeks the location of this relic.